Why Tier 5 Weapons Matter
Tier 5 is where Fellhollow becomes far more manageable. The right weapon gives you the damage, control, and flexibility needed for undead packs, armored enemies, vaults, and dragons.
RuneScape: Dragonwilds rewards matching damage types and weapon handling to each encounter. A higher Power Level helps, but it is not always an upgrade if the weapon has an awkward combo, poor durability, or the wrong damage type.
Steel weapons form the core of this stage. They are usually crafted at the Blacksmith's Bench using Steel Bars, Draconic Leather, Fine Thread, and Vault Shards. Specialty recipes can provide stronger alternatives after quests, exploration, or named enemy encounters.
| Weapon | Damage type | Attack combo | Best use |
|---|---|---|---|
| Zombie Axe | Crush, Slash | 5 hits | Versatile melee and exploration |
| Steel Sword | Slash | 5 hits | Balanced one-handed fighting |
| Steel Scimitar | Slash | 5 hits | Mobile melee with Leaping Slash |
| Steel Mace | Crush | 5 hits | Crush-vulnerable enemies |
| Steel Dagger | Stab | 7 hits | Fast close-range pressure |
| Steel Greataxe | Slash | Two-handed | Heavy damage when stamina allows |
| Steel Warhammer | Crush | Two-handed | Powerful crush attacks |
A good Tier 5 loadout has more than one answer. Bring a primary weapon for ordinary enemies, then keep a second damage type or ranged option ready for dangerous fights.

Best Tier 5 Melee Weapons
The Zombie Axe is the standout melee weapon for most players. Its Crush and Slash damage gives it broad usefulness against Fellhollow's mixed enemy roster. It also has a five-hit combo and Block Breaker special action, making it a dependable main weapon.
Because it covers two damage types, you do not need to swap weapons as often when enemy resistances change. Its recipe and weapon come from Doric after completing Doric's Quest, so it can take longer to obtain than standard steel equipment.
The Steel Sword is the safest conventional choice. Its Slash damage, five-hit combo, and Barge special action make it a solid immediate upgrade. It lacks the Zombie Axe's flexibility, but it is reliable when you need steel gear quickly.
Choose the Steel Scimitar if you value movement. Leaping Slash supports repositioning and works well against enemies that punish stationary melee attacks. It is a good everyday weapon, although Slash resistance can force a swap.
The Steel Mace is the practical Crush alternative. Its Block Breaker special makes it useful against targets that respond well to direct melee pressure. Carrying a Steel Mace with a Sword or Scimitar gives you straightforward coverage.
| Melee pick | Why choose it | Limitation |
|---|---|---|
| Zombie Axe | Dual Crush and Slash damage | Requires quest progress |
| Steel Sword | Reliable combo and Barge utility | Slash only |
| Steel Scimitar | Leaping Slash supports mobility | Less flexible against resistant foes |
| Steel Mace | Useful Crush damage | Requires close positioning |
| Steel Dagger | Seven-hit combo | Needs careful positioning |
| Steel Greataxe | Heavy two-handed damage | Higher stamina commitment |
For two-handed melee, the Steel Greataxe is a strong first craft for players who enjoy slower, harder-hitting attacks. It deals Slash damage and weighs 25, so it is less forgiving than a one-handed weapon. Use it against isolated targets or where you have room to dodge.
The Steel Warhammer fills the same role for Crush damage. It is a better pick against enemies vulnerable to Crush, but slow attack commitment makes it risky in crowds. Two-handed weapons can still block without a shield, though a shield provides additional defense.
Imaru's Talon is a specialty Tier 5 weapon obtained after defeating Imaru. Its life recovery on kills is useful while clearing groups, but contributes little during single-target boss fights.
Ranged, Magic, and Crafting Priorities
Ranged players have a notable Tier 5 option in the Dorgeshuun Crossbow. It uses Bone Bolts that can build Bleed, and its fast shooting style supports steady ranged pressure. Crossbow handling also works well with a shield-focused setup.
The tradeoff is specialization. Bone Bolts replace the flexibility of ordinary enchanted bolt choices, but the sustained Bleed damage can make that limitation worthwhile.
Magic has three important Tier 5 choices: the Necromancer's Staff, Splitbark Staff, and Splitbark Wand. The Necromancer's Staff is an offensive option for players who maintain distance, although its 1,050 durability is lower than the 1,300 durability of Splitbark weapons.
Splitbark Staff suits heavier staff casting, while Splitbark Wand supports a more mobile magic style. Both are crafted at the Mystic Forge, so choose based on your preferred combat rhythm.
| Magic weapon | Weight | Durability | Practical role |
|---|---|---|---|
| Necromancer's Staff | 15 | 1,050 | High-damage specialty magic |
| Splitbark Staff | 15 | 1,300 | Durable staff casting |
| Splitbark Wand | 15 | 1,300 | Mobile wand-focused casting |
Before committing materials, focus on the obstacle in front of you:
- Craft a Steel Sword, Scimitar, Mace, or Greataxe quickly if melee is your main style.
- Pursue the Zombie Axe for combined Crush and Slash coverage.
- Use a crossbow or staff to separate dangerous enemies before they reach melee range.
- Carry repair materials when exploring far from your base.
- Keep a useful Tier 4 weapon if its special action or damage type still fits the encounter.
Steel production begins with a Smelter. Steel Bars require iron ore, coal, and fuel pellets. Fellhollow provides useful materials including Willow Logs, Draconic Leather sources, and Corpse Cotton, which can be spun into Fine Thread for several weapon recipes.
A practical first objective is one dependable weapon, not every available recipe. Add a second damage type or combat style after gathering becomes safer.
Using Tier 5 Gear in Fellhollow
Fellhollow demands positioning as much as weapon stats. Skeleton rangers, hoplites, undead packs, dragons, and vault enemies can punish players who rely on one melee combo for every fight.
Against groups, avoid committing to slow two-handed swings after becoming surrounded. A Zombie Axe, Steel Sword, or Steel Mace gives you more room to block, reposition, and react. Magic can establish distance, while ranged attacks let you start fights on favorable terms.
Against dragons, movement often matters more than the largest listed damage number. A Steel Scimitar can help with repositioning through Leaping Slash, while a sword-and-shield setup provides a safer baseline. Switch damage types if the enemy resists your preferred weapon.
Vaults require preparation for concentrated enemy packs. Bring a quick weapon for crowded rooms, a heavier option for durable targets, and enough healing supplies before entering. Air enchantments and defensive magic can improve control, but stamina management remains essential.
Tier 5 is a transition point rather than the end of progression. A well-chosen Steel weapon can remain useful into Mithril equipment when its special action or damage type continues to serve your build.
FAQ
What are the best runescape dragonwilds tier 5 weapons?
The Zombie Axe is the best general melee choice because it deals Crush and Slash damage. Steel Sword and Steel Scimitar are dependable standard options, while the Steel Mace is useful for Crush-focused encounters. Magic players should consider the Necromancer's Staff or Splitbark weapons.
Is the Zombie Axe better than a Steel Sword?
Usually, yes. The Zombie Axe has broader damage coverage, making it more flexible in Fellhollow. The Steel Sword remains a reliable early steel weapon if you have not completed Doric's Quest.
Which Tier 5 weapon should I craft first?
Craft the weapon that matches your main combat style and immediate enemy problem. A Steel Sword or Scimitar is a solid first melee craft, the Steel Mace helps against Crush-vulnerable foes, and the Necromancer's Staff suits players who prefer distance.
Are Tier 5 weapons worth repairing?
Yes. Tier 5 equipment is a meaningful investment and can stay useful while progressing into later tiers. Repair weapons that suit your build, provide valuable special actions, or cover damage types you regularly need.