Fastest Route to 99 Skills
Reaching 99 matters because skill levels improve gathering, unlock recipes and abilities, and open access to tougher content. The fastest path is usually not one activity in isolation: use efficient resource loops, reduce travel, and apply compatible experience boosts.
This guide focuses on source-supported methods for Mining, Smithing, Artisan, and Runecrafting. Different skills have different bottlenecks, so a fast route should match the materials, equipment, and access you already have.
Every skill follows the classic experience curve and reaches level 99 at 13,034,431 experience.
| Level range | Cumulative experience | Example milestone | |---|---:|---| | 1–15 | 0–2,411 | Primitive flint and stone harvesting tools | | 15–30 | 2,411–13,363 | Iron metallurgy and basic charcoal kilns | | 30–50 | 13,363–101,333 | Steel blast furnaces and stone masonry | | 50–70 | 101,333–737,627 | Deep-cavern Mithril mining | | 70–85 | 737,627–3,258,594 | Adamantite plate forging | | 85–92 | 3,258,594–6,517,253 | Masterwork blueprints | | 92–99 | 6,517,253–13,034,431 | Skillcape mastery perks |
Plan around the next useful unlock rather than treating every level equally. A route that produces supplies for another skill can be more valuable than a route with only immediate experience.
Mining and Smithing Loops
Mining is a strong foundation because ore can feed directly into smelting and Smithing. The source guide recommends moving through biome and ore tiers as your level rises, while matching your pickaxe to the hardness of the vein.
The listed Mining route changes as access improves. Early gathering can also build resources for camp upgrades, while later deposits carry more risk or require deeper travel.
| Mining level | Recommended material | Location or route detail | |---|---|---| | 1–15 | Copper and Tin | Surface boulders along Verdant Marsh coastal cliffs | | 15–40 | Iron Ore | Cragstone Highlands foothills | | 40–70 | Coal and Mithril | Subterranean caverns beneath the Highlands | | 70–85 | Adamantite | Volcanic trenches bordering Umbral Sands | | 85–99 | Dragonstone and Runite outcroppings | Outer rim of the Ashen Caldera |
For the early route, build a stockpile of 200 Bronze ingots for camp upgrades. At the Iron stage, the source notes that Iron nodes respawn every 12 minutes and suggests a forward base near Whispering Gorge.
Coal is described as providing rapid, consistent experience with little travel time between nodes. For high-level mining, prepare for risk: the final route specifies thermal protection armor for Ashen Caldera deposits.
Do not treat ore as the end of the loop. Smelting and forging the materials can substantially increase total experience yield. The source states that smelting and forging amplify total experience yield by more than 180% compared with discarding harvested ores raw.
The key Smithing loop is straightforward:
- Mine materials appropriate to your current tier.
- Smelt the ore into bars.
- Forge chest pieces or platebodies after a tier unlocks.
- Use a salvaging grinder if you want to recycle crafted chest pieces into raw metal ingots.
Forging platebodies is identified as the highest experience-per-bar ratio. Crafted chest pieces can be recycled into 60% raw metal ingots, making them useful for an ongoing production loop.
At level 85, Masterwork Alloy Forging becomes available. It uses equal parts Mithril, Adamant, and Coal dust to create Masterwork Ingot bars, which the source calls the highest passive experience rates in the game.
| Smithing activity | Why it supports fast training | |---|---| | Smelting gathered ore | Adds experience instead of ending at gathering | | Forging platebodies | Highest experience-per-bar ratio | | Salvaging chest pieces | Returns 60% raw metal ingots | | Masterwork Ingot bars at level 85 | Listed as the highest passive experience rate |
Artisan Tanneries for a Fast 99
The fastest Artisan route in the supplied material is a merchant-and-tannery production loop. It requires setup, materials, currency, and access to Iasadar the merchant on the east side of Umbral Sands.
The video source recommends bringing U logs, Mithril bars, and desert thread to make several advanced tanneries. It also recommends making a lodestone at Iasadar and bringing roughly 2,000 Gerauchi to start.
Once your tanneries are placed around the merchant, buy dragon wolf hide, process it into draconic leather, then sell the leather and repeat. The source says dragon wolf hide costs 45 Gerauchi and draconic leather sells for 60 Gerauchi.
| Artisan loop step | Source-supported detail | |---|---| | Set up travel | Make a lodestone at Iasadar | | Build production | Use U logs, Mithril bars, and desert thread for advanced tanneries | | Buy material | Dragon wolf hide costs 45 Gerauchi | | Process material | Turn dragon wolf hide into draconic leather | | Sell output | Draconic leather sells for 60 Gerauchi | | Repeat | Reinvest proceeds into more dragon wolf hide |
The same source reports using about 40 advanced tanneries and reaching 99 Artisan in roughly 25 to 35 minutes. Treat that as a creator’s reported result, not a guaranteed time: it depends on having the stated materials, currency, space, merchant access, and tannery capacity.
This loop is especially appealing because it can continue while you do other things. The creator describes placing hides into tanneries, leaving to do other activities, then returning to collect and sell the finished leather.
Runecrafting Training and Experience Boosts
Runecrafting offers both training progression and a passive benefit. Every level increases the attunement phase duration by 0.6%, up to 58.8% at level 99.
For gathering rune essences, use a pickaxe and keep travel resources ready. Vault cores, rune essences, and stones can be kept on hand or in the Personal chest spell to construct lodestones for fast travel. Earth and Fire runes allow Rocksplosion, which breaks apart stone boulders and ore, including rune essences.
The training guide lists several equipment and perk options. Its core training setup is a rune altar plus rune essences.
| Runecrafting aid | Effect or purpose | |---|---| | Inspiring ring of Runecrafting | +5% Runecrafting experience | | Knowledgable Nourishment | +10% experience in all skills | | Focused Runecrafting | +15% Runecrafting experience | | Focused Runecrafting II | +30% Runecrafting experience | | Fleet-Footed Infusion | Reduces sprint stamina cost by 50% | | Amulet of Glory | +25% more damage on rune essence rocks |
For gathering, higher-tier pickaxes listed by the guide progress from Stone through Bronze, Iron, Steel, Mithril, and Adamant. The guide also recommends mage armor because a single equipped mage hat or body grants a 50% reduction to stamina regeneration delay.
Boost management is important. Food perks do not stack with other food perks; eating another food overrides the prior food perk. Potions behave the same way. You can, however, combine one active food perk with one active potion perk.
Use that rule before spending supplies: choose the strongest relevant food effect and the strongest relevant potion effect you have, rather than consuming overlapping versions.
Additional Skill Planning
Woodcutting supports fast overall progression because timber maintains kiln fires and reinforces base defenses. The source divides the path into three broad material bands.
| Woodcutting level | Material target | Use or location note | |---|---|---| | 1–30 | Birch and Pine | Coastal trees and rapid early levels | | 30–60 | Oak and hardwoods | Needed for blast furnaces and reinforced gates | | 60–99 | Ironwood and Elder Flora | Deep mystical groves around ancient lodestones |
Elder logs require an Adamantite or Dragon Hatchet. That requirement makes it sensible to develop related gathering progression before committing fully to late Woodcutting.
Fishing has useful progression rewards, but the supplied source characterizes it as tedious and grindy. Its early rewards include shrimp omelets, which provide healing and resistance to slowing while walking through water. Fishing also unlocks rod crafting at level 3, Fishing Frenzy at level 10, pristine fish at level 17, reduced fish weight at level 23, and flame rod enchanting at level 30.
For a fastest-99 plan, prioritize the skill that unlocks the next resource loop you need. Mining and Smithing naturally connect, Artisan has a reported merchant loop, and Runecrafting can be optimized with its specialized boosts.
FAQ
What is the runescape dragonwilds fastest 99 method?
The supplied sources do not establish one universal method for every skill. For Artisan, a reported fast method uses advanced tanneries near Iasadar to turn dragon wolf hide into draconic leather. For Mining and Smithing, gather ore, smelt it, and forge platebodies to extend experience across the full loop.
How much experience is required for level 99?
Level 99 requires 13,034,431 cumulative experience.
Should I smelt ore before Smithing?
Yes. The source says smelting and forging harvested ore can amplify total experience yield by more than 180%. Platebodies are listed as the highest experience-per-bar option.
Can Runecrafting food and potion boosts stack?
One food perk and one potion perk can be active together. Multiple food perks do not stack with each other, and multiple potion perks do not stack with each other.
When can I make Masterwork Ingot bars?
Masterwork Alloy Forging is available at level 85. It uses equal parts Mithril, Adamant, and Coal dust.