What Level 99 Means in RuneScape: Dragonwilds

Reaching a runescape dragonwilds level 99 skill is the top of the experience curve, and it matters because every level along the way unlocks a small bonus or a new spell tied to that skill. This cap did not always exist. Early Access launched with lower ceilings, and the jump to 99 arrived alongside the Dowdun Reach content release. For players tracking their progress, knowing which skills currently support level 99 training, and which ones are still capped or unreleased, changes how you plan your time in Ashenfall.

The skill system in Dragonwilds borrows its structure directly from classic RuneScape, so the number 99 carries the same weight of expertise it always has. Whether you are chopping trees, casting spells, or fishing for dinner, the road to 99 is built the same way: repeated actions that generate experience points until you top out. Each skill sits in one of four categories, and each category groups together skills that share a similar training rhythm, whether that is fighting monsters, gathering raw materials, crafting goods, or moving through the world.

Because the cap only recently moved from lower numbers up to 99, a lot of players who started during Early Access are only now catching up to the new ceiling. That means the climb to level 99 in any given skill can feel different depending on when you started playing and how much banked experience you were sitting on before the cap increase went live.

The Skills You Can Train to Level 99

Dragonwilds groups its skills into four broad categories: Combat, Gathering, Artisan, and Support. Each skill levels up by performing a specific in-game action, and each one can now be pushed to the level 99 cap following the skill cap increase.

| Skill Type | Skill | How to Train It | |---|---|---| | Combat | Attack | Defeat enemies with melee weapons | | Combat | Magic | Defeat enemies with magic or cast spells | | Combat | Ranged | Defeat enemies with ranged weapons | | Gathering | Mining | Mine ore, clay, or stone, or gather stones from the floor | | Gathering | Woodcutting | Chop down trees, tear up saplings, or collect logs from the floor | | Gathering | Farming | Grow crops | | Gathering | Fishing | Catch fish | | Artisan | Runecrafting | Gather rune essence and craft runes | | Artisan | Construction | Build new structures | | Artisan | Artisan | Craft new weapons, armour, or tools | | Artisan | Cooking | Cook food | | Support | Agility | Run courses and traverse the world |

Prayer is listed alongside this group but is marked as a future update, meaning it exists as a category on the skill wheel without being trainable yet. Every other skill on this list is active and can currently be leveled all the way to 99. Notice that Artisan appears twice in the table: once as the overall category name and once as an individual skill focused on crafting weapons, armour, and tools, which can be a little confusing the first time you read the skill list.

How the Level 99 Cap Replaced the Old System

Before the Dowdun Reach update, Dragonwilds skills were capped much lower than they are today. Most skills stopped at level 50, with Farming as the lone exception, capping at 65. Any experience earned past those limits was not wasted, though. It fed into a system that increased the maximum experience cap by 100,000,000 + n XP, effectively banking progress for players who kept grinding past the visible ceiling.

| Skill or Group | Old Cap | Current Cap | |---|---|---| | Most skills (Attack, Magic, Ranged, Mining, Woodcutting, Fishing, Runecrafting, Construction, Artisan, Cooking) | 50 | 99 | | Farming | 65 | 99 | | Agility | Not yet released | 99 (planned) | | Prayer | Not yet released | Future update |

Jagex announced the cap increase to level 99 across all skills on 29 January 2026. The stated goal was to give the development team room to backfill additional content into skills that had been capped early, while the wider world of the game kept expanding around them. This made the level 99 cap less about a simple number change and more about unlocking space for future updates within each skill.

This is also why the old 100,000,000 + n XP formula mattered so much to dedicated players. Anyone who had already maxed out a skill under the level 50 or level 65 system did not lose their extra grinding time when the cap lifted. Instead, that banked experience carried forward, meaning some players were likely much closer to level 99 the moment the new cap went live than a brand-new player starting from scratch.

Skills Still Coming: Prayer, Agility Timing, and Hidden Skills

Not every skill in Dragonwilds is available yet, and the rollout schedule has shifted more than once. On 15 May 2026, Jagex revealed changes to the release order for two of the remaining skills.

  • Agility was moved up on the schedule and is planned for July 2026.
  • Prayer was pushed later, now planned to arrive after the conclusion of Kuldra's Saga.

Beyond these two, there are additional skills sitting in the game's files that have not been formally announced. According to datamined references, three unannounced skills exist inside Dragonwilds: Defence, Herblore, and Thieving. None of these have confirmed release windows, and Jagex has not detailed how they will fit into the existing Combat, Gathering, Artisan, or Support categories.

| Skill | Status | Notes | |---|---|---| | Agility | Confirmed, planned July 2026 | Moved up in the schedule | | Prayer | Confirmed, future update | Delayed to after Kuldra's Saga | | Defence | Unannounced | Found in game files | | Herblore | Unannounced | Found in game files | | Thieving | Unannounced | Found in game files |

It's also worth remembering that Dragonwilds launched into Early Access with only nine skills total. The current roster, plus the confirmed and hinted additions above, shows how much the skill list has grown since then and how much room is left for it to keep growing. Players who have been following the game since launch have effectively watched the skill wheel fill in piece by piece, and the datamined names suggest it is not done growing yet.

For newer players, the practical takeaway is simple: focus your time on the eleven active skills that can already reach 99, and treat Agility, Prayer, and the unannounced trio as skills to plan around rather than skills to grind right now. Chasing content that has not launched will not add experience points, but understanding the roadmap helps you decide where to specialize your character in the meantime.

FAQ

How many skills can currently reach level 99 in RuneScape: Dragonwilds? As of the most recent update, eleven active skills, Attack, Magic, Ranged, Mining, Woodcutting, Farming, Fishing, Runecrafting, Construction, Artisan, and Cooking, can be trained to level 99. Agility is planned to join them in July 2026.

What was the skill cap before the change to runescape dragonwilds level 99? Prior to Dowdun Reach, most skills capped at level 50, with Farming as the only skill capped higher, at level 65. Experience earned beyond those caps increased the maximum XP ceiling rather than being lost.

Is Prayer trainable yet? No. Prayer is listed as a skill category but is marked as a future update, now expected to launch after the conclusion of Kuldra's Saga.

Are there any hidden or unreleased skills in the game files? Yes. Defence, Herblore, and Thieving have been found inside the game's files but have not been officially announced or given release dates.

Why did Jagex raise the cap to level 99 for all skills? Jagex stated that raising the cap gives the development team room to backfill extra content into each skill while continuing to grow the wider world of Dragonwilds.